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- Memory use has been reduced
- Boot time has been reduced too, at the first load it's about 20 sec, then for next boot it's now instant.
- Shoud be compatible with more fimwares now.
- DLL is now released, you can now make your own ccapi programs.

- Compatible CEX/DEX/SEX/(TOOL ?)
- Debug non-fself & fself in real time (vsh.self for example can be debugged in rte, or any game with non debug eboot)
- Debug kernel in real time(lv2_kernel.self and lv1.self)
*Classic functions (RTE on CEX + DEX):
-work with Wireless connection
- bypass exec pages writing restriction
- bypass lv2 memory protection
*new fonctionalities like:
- peek/poke lv1 and lv2
- setConsoleID at anytime/anywhere
- setConsoleLed
- ringBuzzer
- getTemperature
- VSH module loading
- notify

Compatible firmwares:
CFW 4.21,4.30,4.40,4.41,4.46,4.50,4.53,4.55 CEX or DEX
Not compatible with "Cobra" firmwares.

VSH module loading:
- create a directory in your /dev_usb000/ called plugins
and put all your sprx plugins into, it should be
All of the sprx that are present in this folder, will be loaded at ps3 boot.
Important: If some games refuse to work, just don't use plugins (delete plugins folder from /dev_usb000)

How to install CCAPI?
Just download and run this pkg on your ps3.
Download Link

Console Manager:
Add consoles (name/ip) usable in all ccapi tools

A CCAPI Debugger still in developpement:

iMCSx, flukes1 and Enstone.


-2.50 Added 4.53/4.55 support
Added a console list
-2.00 Reduced memory use
DLL (C++ / C#) released to build programs for ccapi
-1.00 Original version

How to convert a 2.00 tool -> 2.50 tool
1) Delete any CCAPI.dll in the same folder than the software
2) Put the PS3Lib 4.3 in the same folder than the software
3) Use the installer to install CCAPI 2.50 on your PC (you may need to reboot your pc at the end)
4) Install the CCAPI 2.50 pkg on your PS3

View user profile http://www.team-psn.net


I will probably be switching back to CEX here soon

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