Posted 4/15/2016, 7:43 am
Publisher Degica announced on Thursday that Back in 1995, an upcoming indie horror game
influenced by fan-favorite titles like Silent Hill, Resident Evil and Alone in the Dark, is coming to
Steam on April 28, 2016.
Described as “a labour of love” from independent Japanese developer Takaaki Ichijo, Back in 1995
not only draws inspiration from classic horror and survival horror titles, but it also replicates the
creator’s “unique feeling he had from his first gaming experiences: the PlayStation and the Sega
Saturn.”
“Be transported to a world both concrete and indistinct, where you must uncover the mystery
surrounding the disappearance of your daughter, the catastrophe that shook the city, and why
you’ve decided to finally return,” reads the synopsis for Back in 1995.
influenced by fan-favorite titles like Silent Hill, Resident Evil and Alone in the Dark, is coming to
Steam on April 28, 2016.
Described as “a labour of love” from independent Japanese developer Takaaki Ichijo, Back in 1995
not only draws inspiration from classic horror and survival horror titles, but it also replicates the
creator’s “unique feeling he had from his first gaming experiences: the PlayStation and the Sega
Saturn.”
“Be transported to a world both concrete and indistinct, where you must uncover the mystery
surrounding the disappearance of your daughter, the catastrophe that shook the city, and why
you’ve decided to finally return,” reads the synopsis for Back in 1995.
In order to capture the PlayStation-themed horror style for Back in 1995, developer Throw the
warped code out has used retro 3D visuals, fixed CCTV-style camera angles, an old-school
interface, tank controls (similar to those in Capcom’s Resident Evil series) and low-res textures
and models.
“Throw the warped code out has high hopes that Back in 1995 will help popularize the aesthetic
and game feel of early polygon games, and inspire other indie game devs to create what they’re
passionate about, especially in Japan,” Degica explained in its press release.
warped code out has used retro 3D visuals, fixed CCTV-style camera angles, an old-school
interface, tank controls (similar to those in Capcom’s Resident Evil series) and low-res textures
and models.
“Throw the warped code out has high hopes that Back in 1995 will help popularize the aesthetic
and game feel of early polygon games, and inspire other indie game devs to create what they’re
passionate about, especially in Japan,” Degica explained in its press release.