Posted 4/29/2015, 7:38 am
- Mortal Kombat 9 Offsets: [Update 1.07]
Player 1 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 2 Health offset: (0x32a62650, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 3 Health offset: (0x32aac750, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 4 Health offset: (0x32aa01d0, new byte[] { 0xc3, 0xc4, 0x77, 8 });
Player 1 X-Ray offset [On]:
byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x18cdf90, buffer);
Player 1 X-Ray offset [Off]:
(0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });
Player 2 X-Ray offset [On]:
byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x18cec1c, buffer);
Player 2 X-Ray offset [Off]:
(0x18cec1c, new byte[] { 0x3e, 0xac, 0x2f, 0xe7 });
Give 100K : (0x18db054, new byte[] { 0, 1, 0x86, 160 });
1 Hit kill: (0x17b2a4, new byte[] { 0x30, 0x63, 0x35, 0x7c });
Max Points: (0x17b2a8, new byte[] { 60, 0x80, 0x3f, 0x80 });
Speed: byte[] buffer = new byte[4];
buffer[0] = 0x3f;
buffer[1] = 0x80;
(0x2a30, buffer);
Infinite time:
byte[] buffer = new byte[4];
buffer[3] = 90;
(0x18d5244, buffer);
Credit to Anxify